The Tough Guide to Fantasyland by Diana Wynne Jones

The Tough Guide to Fantasyland by Diana Wynne Jones

Author:Diana Wynne Jones
Language: eng
Format: mobi, pdf
Published: 2012-04-04T21:27:30+00:00


MAGICIAN. A MAGIC USER who knows about the mechanics of SPELLS. Get him to check your SWORD.

MAGIC OBJECTS can be almost anything, but the important ones are usually QUEST OBJECTS

too. There are two kinds:

1. Objects that have been bewitched or bespelled. This can be a temporary SPELL on a BUILDING or a coal scuttle or a BOOT, to make it behave in a startling way; or it can be an enchantment carefully crafted to be permanent. Spells on SWORDS, RINGS, and JEWELS

are normally of this kind.

2. Objects that contain their own Magic. This is done by A. Making the Object of some substance, such as CRYSTAL, that gives off Magic like radioactivity. ORBS are like this.

B. Making the Object in a certain way; for instance, SCEPTRES, STONE CIRCLES, and some SWORDS are Magic because they are the shapes they are. If a Tourist is stupid enough to twist a gem out of a Sceptre or remove a STONE from a henge, or hammer out the rib down the centre of a Sword, none of them will work properly.



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